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GLVIEW PRO : TECHNISCHE DETAILS (ENGLISCH)
 

Benutzerschnittstelle

  • Intuitive, einfach anwendbare graphische Benutzerschnittstelle
  • Symbolleisten und kontextsensitive Menüs
  • Native Windowsanwendung
  • Anpassbares GUI unter Unix
  • Flexible Befehls- und Skriptsprache
  • Online-Dokumentation
  • Drag & drop von Dateien in die Anwendung mit automatischer Formaterkennung
  • Kontextmenüs (rechts Maustaste) im Grafikfenster
  • Auswahl von Teilergebnissen
  • Advanced picking and elaborate feedback of Information on the model, results, part/material, and element properties

Schnittstellen, Import/Export

  • Generische Dateiformate: VTF and MOVIE.BYU
  • Ausgabe von Bildern in die Formate BMP, TIF, IRIS RGB, PostScript (Bitmap), PPM und VRML 2.0
  • Erzeugung von MPEG, AVI und Animated GIF
  • Erzeugung von VTF-Dateien für GLview Express und GLview 3D Plug-in
  • Export von 2D-Plotdaten in eine Datei
  • Import of custom plot data
  • Ausdruck eines 2D-Plot oder von 3D-Darstellungen
  • Direkter HTML-Export zum Internet Explorer

Interaktive Animationen

  • Time domain and frequency domain (mode shape) animation of scalars, vectors, and displacements
  • Viewpoint animation
  • Real-time manipulation of models during animation
  • Particle trace and cutting plane animation
  • Interpolation between time steps during animation

Features

  • Display of scalar and vector results
  • 2D plotting of nodal/element results
  • 2D plotting of scalar along user-defined lines
  • Trace lines of vector results (node tracing)
  • Extraction of element results through picking
  • Rigid body transformations
  • Advanced mirroring options with multiple planes
  • Contour and legend control
  • Logging of commands
  • Scaling of model

Elements and Data Support

  • Beams, triangles, quads, tetrahedrons, hexahedrons, pentahedrons, pyramids
  • Eroded elements
  • Adaptive meshes
  • Unstructured grids
  • Nodal and element results

Rendering

  • High performance graphics suited for animation of large models
  • Software and hardware rendering support using OpenGL
  • Fixed viewpoint animation for 10-50% speedup
  • Set optional point of rotation
  • Perspective/orthographic projection
  • Shading, flat and smooth shading (Gouraud shading)
  • Lighting, arbitrary colors, multiple light sources, and directions
  • Texture and environment mapping
  • Anti-aliased lines
  • Clipping planes (front and back) with autoclip
  • Z-buffer
  • Set transparent surfaces independently for each part

Results Display Options

  • Polygon viewing by surfaces, lines, and points
  • Outline, hidden line, outline mesh, overlaid mesh
  • Filled contours (textured, plain, or shaded)
  • Contour lines
  • Undefined scalar values
  • Deformed model
  • Undeformed model as points
  • Vector arrows (with fringe colors) and damping of vectors
  • Filtering of vectors
  • Multiple particle traces of volumetric data results
  • Multiple cutting planes
  • Iso-surface

Hardware Platforms

  • Windows 95/98/NT/2000/XP (Intel)
  • Silicon Graphics (Irix 6.x)
  • Compaq Tru64, Digital OSF/1 4.0
  • Sun (Solaris 2.7 and above)
  • HP (HP-UX 10.20 and above)
  • IBM (AIX 4.3)
  • Linux (kernel 2.4.18-3 or later, GNU GCC runtime environment version 2.96 or later, and XFree86 4.1.0)

Direct File Readers

  • ABAQUS: Binary post file (.fil, .odb) (ODB support for Windows only)
  • ANSYS: Binary results files (.rst,. rth and .rfl)
  • FEMAP: ASCII neutral file (.neu)
  • I-DEAS: ASCII universal file (.unv)
  • LS-DYNA: State Database (d3plot), Time History File (d3thdt), ASCII plot files
  • MSC.Marc ASCII (.t19) & binary (.t16)
  • MSC.Nastran: Binary Output 2 files (.op2)
  • NE/Nastran: Binary Output 2 files (.op2) and bulk data
  • RADIOSS: Binary ModAnim file